Lebendige Begegnung online

10 theses for designing lively encounters in online settings


07.05.2023
  1. Living encounters in online settings often n1. eed a particularly clear "clarification of the task" / "clarification of the assignment" (occasion, goals, tasks, intended results, way of presenting the results ...).
  2. In online settings, lively encounters require more attention to the immediate globes of the participants, as these globes (home, workplace, café, train, car ...) are often susceptible to disruption or distraction (parallel commitments (children, animals, postmen, laundry, food ...).
  3. Lively encounters in online settings often need a clarification of the "rules of the game", an agreement, a commitment on how to communicate (screen off/on; chat on/off; talking on the phone on the side yes/no; working on emails on the side no/yes ...).
  4. Lively encounters online often need a longer initial / introductory phase, so that the participants can get involved with what is to come.
  5. Lively encounters arise online primarily through the change of social and working forms (methods) and only secondarily through the use of different technical tools.
  6. Lively encounters online require more self-responsibility and self-organisation of the participants (self-motivation, own preparation, time management, materials, drink, toilet ...) than analogue encounters. Leaders can support this by pointing this out, paying attention to the time structure, agreeing on rules.
  7. Lively encounters in online settings usually need more "activities" of the leader (initiatives, inputs, interventions ...) than in analogue settings.
  8. In online settings, lively encounters often need more offers from the leader so that participants get in touch with other participants, exchange ideas, relate to each other, etc. than in analogue settings, as spontaneity is more challenging online. Peer situations also often need to be actively encouraged by the leader.
  9. In online settings, lively encounters need "rooms" for informal encounters (breakout room as "tea kitchen" or "break room") as well as their own time slots (before the appointment to "chat", possibly longer breaks, after the appointment to clarify something, make an appointment, etc.).
  10. Lively meetings in online settings often need clearer structures for securing the results than in analogue meetings (e.g. padlet, miro Board, Trello).

Contact: jochen-spielmann.berlin@t-online.de